Experience Calculation

7th Dragon uses a "bully/underdog" algorithm to award experience points after battle. Basically, if your party's level is much higher than your enemies', you'll get less Exp. from them. On the other hand, if you're much lower than your enemies, you'll get more Exp.

$EXP_{Character} = {TotalEXP \over PartyMembers} EXPMultiplier _{Character}$

Breakdown

${TotalEXP \over PartyMembers}$
7th Dragon will first equally divide the total experience among all conscious party members, which are those that are neither at 0 LF nor petrified. So:

• If you have 100 Exp. and two party members, each party member will get 50 Exp. before multipliers are involved.
• If you have 100 Exp. and four party members, each party member will get 25 Exp. before multipliers are involved.

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$EXPMultiplier _{Character}$
This is where things get complicated. The EXP Multiplier is used to scale your awarded experience based on the difference between the levels of your characters and enemies.

$EXPMultiplier _{Character} = f_{scale}(min(Level_{Enemy}) - Level_{Character})$

$min(Level_{Enemy})$
The enemy party will probably comprise many enemies. For this calculation, the level of the enemy with the lowest level is used to find out how much Exp. you get.

• If there's a Lv. 50 enemy and a Lv. 1 enemy, the enemy party is counted as Lv. 1.

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$f_{scale}()$

This formula is used to determine the scale factor to use for EXP Multiplier:

EXP Multiplier = 1.2 if your level is 20+ levels lower than the enemy's.
EXP Multiplier = 1 + .01*(diff in levels) if your level is 1~19 levels lower than the enemy's.
EXP Multiplier = 1 if your level is 0~5 levels higher than the enemy's.
EXP Multiplier = 0.5 if your level is 6~10 levels higher than the enemy's.
EXP Multiplier = 0.25 if your level is 11+ levels higher than the enemy's.

page revision: 1, last edited: 07 Dec 2009 20:14